Very often in JavaFX we have to react to user events: The user clicks a button, presses a key, moves the mouse, etc. This post describes how to handle such events.
We’ll try to do as much event handling with Scene Builder and fxml
as possible. For some events we’ll add event handling in the Java code of the controller.
Our example covers some of the most used events on common JavaFX 2 controls:
Note: For background information refer to the official JavaFX Events Tutorial (does not cover fxml
).
Set Up
Set up a simple JavaFX project with an fxml file, a corresponding controller class and a main class to load the fxml. Alternatively, just download the source at the end of this post.
Button Events
Handling Button
events is very easy. Altough there are other events we’ll likely only need ActionEvent
s.
First, open the controller class. Add a new method to handle button action events:
@FXML private void handleButtonAction() { outputTextArea.appendText("Button Action\n"); }
Note: The outputTextArea
is just a JavaFX TextArea
to print some output. You could also do a System.out.println(...)
.
Now, open the fxml file in Scene Builder, select a button and choose #handleButtonAction
as On Action.
This should already be enough for the button to work. If we need more information about the event that called our method in the controller, we could add a parameter like this:
@FXML private void handleButtonAction(ActionEvent event) { outputTextArea.appendText(event.toString() + "\n"); }
CheckBox Events
Handling CheckBox
events works almost the same as handling Button
events. The only difference is that we might need to know the current state of the CheckBox
, wheter it is selected or not.
For such information we must have a reference to the CheckBox
. So, we’ll add an instance variable at the beginning of our controller.
@FXML private CheckBox checkBox;
Open Scene Builder, choose the checkBox
variable as fx:id
for the CheckBox
.
Now create a handler method and choose it as On Action in Scene Builder.
@FXML private void handleCheckBoxAction() { outputTextArea.appendText("CheckBox Action (selected: " + checkBox.isSelected() + ")\n"); }
ComboBox Events
For the ComboBox
(and later for the ListView
) we’ll use a simple model class called Person
with a firstName
and lastName
attribute:
Person.java
public class Person { private String firstName; private String lastName; public Person(String firstName, String lastName) { this.firstName = firstName; this.lastName = lastName; } @Override public String toString() { return firstName + " " + lastName; } }
Now, let’s start with the ComboBox
stuff:
First, create an instance variable for the ComboBox
and an ObservableList
in our controller class. Select the comboBox
variable as fx:id
in Scene Builder:
@FXML private ComboBox<Person> comboBox; private ObservableList<Person> comboBoxData = FXCollections.observableArrayList();
Second, add some data (e.g. in the constructor or initialize method):
comboBoxData.add(new Person("Hans", "Muster")); comboBoxData.add(new Person("Ruth", "Mueller")); comboBoxData.add(new Person("Heinz", "Kurz")); comboBoxData.add(new Person("Cornelia", "Meier"));
Third, set the data into the list. This must be in the initialize()
method as this is the time when we can be shure that the variable comboBox
is initialized with the ComboBox
from the fxml
file.
comboBox.setItems(comboBoxData);
Fourth, create a handler method and select the method as On Action in Scene Builder.
@FXML private void handleComboBoxAction() { Person selectedPerson = comboBox.getSelectionModel().getSelectedItem(); outputTextArea.appendText("ComboBox Action (selected: " + selectedPerson + ")\n"); }
Hyperlink Events
Hyperlink
s can be used the same way as a Button
(see above).
@FXML private void handleHyperlinkAction() { outputTextArea.appendText("Hyperlink Action\n"); }
Slider Events
Slider
s don’t have ActionEvent
s. Instead they have a Number
called valueProperty
that contains the current value of the slider.
Change Listener
In JavaFX a Property
is more than just a simple value. Each Property
provides methods to observe changes made to its value. We can “listen for changes”.
So, create an instance variable and select it fx:id
in Scene Builder:
@FXML private Slider slider;
In the initialize()
method add a ChangeListener
:
// Listen for Slider value changes slider.valueProperty().addListener(new ChangeListener<Number>() { @Override public void changed(ObservableValue<? extends Number> observable, Number oldValue, Number newValue) { outputTextArea.appendText("Slider Value Changed (newValue: " + newValue.intValue() + ")\n"); } });
This construct looks a bit coplicated. Fortunately, it’s always the same pattern for every ChangeListener
. Let me explain:
slider.valueProperty()
gives us access to theProperty
.
Note: There are many otherProperties
likefocusedProperty() or
disabledProperty(). We could use any of those properties and add a
ChangeListener` to it.addListener(...)
expects aChangeListener
of typeNumber
.ChangeListener
is an interface so we need to create a concrete class thatimplements ChangeListener
:
- Normally, we would create a new class implementing the
ChangeListener
interface like this:public class MyChangeListener implements ChangeListener<Number> {...}
. Then, we’d create an instance of this class and pass it toaddListener(...)
. - Since we will use this class only once, it’s a bit overkill to create a normal class. Instead we can use a short form of creating a class and instantiating it. This is called an Anonymous Inner Class as it does not have a name.
new ChangeListener<Number>() {...}
creates such an Anonymous Inner Class of type<Number>
.- Every
ChangeListener
must have a method calledchanged(...)
that will be called every time a change occurs.
TextBox Events
In a TextBox
the ActionEvent
is triggered with the return key. We might use this, but probably the most common case is that we must react to changes made to the text.
First, we’ll create an instance variable and select it as fx:id
in Scene Builder:
@FXML private TextField textField;
And this is how we can react to changes of the text. We’ll use a ChangeListener
as described above (see Slider section):
// Listen for TextField text changes textField.textProperty().addListener(new ChangeListener<String>() { @Override public void changed(ObservableValue<? extends String> observable, String oldValue, String newValue) { outputTextArea.appendText("TextField Text Changed (newValue: " + newValue + ")\n"); } });
ListView Events
We’ll use the same Person
class as we used for the ComboBox
above.
First, create an instance variable for the ListView
and an ObservableList
in our controller class. Select the listView
variable as fx:id
in Scene Builder:
@FXML private ListView<Person> listView; private ObservableList<Person> listViewData = FXCollections.observableArrayList();
Second, add some data (e.g. in the constructor or initialize method):
listViewData.add(new Person("Lydia", "Kunz")); listViewData.add(new Person("Anna", "Best")); listViewData.add(new Person("Stefan", "Meier")); listViewData.add(new Person("Martin", "Mueller"));
Third, set the data into the list. This must be in the initialize()
method as this is the time when we can be shure that the variable listView
is initialized with the ListView
from the fxml
file.
listView.setItems(listViewData);
Fourth, also in the initialize()
method, we’ll add a ChangeListener
. It is the same ChangeListener pattern as described above (see Slider section):
listView.getSelectionModel().selectedItemProperty().addListener(new ChangeListener<Person>() { @Override public void changed(ObservableValue<? extends Person> observable, Person oldValue, Person newValue) { outputTextArea.appendText("ListView Selection Changed (newValue: " + newValue + ")\n"); } });
Download Example Source
Download the complete event-handlers example source.